w

HAT gerechnet

Drehen

A = (-5, 1)
B = (-3, 5)
C = (2, 2)
gl1: (49 * x^(2)) + (42 * (x * y)) + (9 * y^(2)) + (32 * x) + (400 * y) = 1264
F = Focus(gl1)
S = Vertex(gl1)
g = Line(S, F)
O = Intersect(xAxis, yAxis)
c = Circle(O, S)
w = 2.736676267127109 rad (slider from (-(50°)) to 6.283185307179586, step 0.1°)
gl1' = Rotate(gl1, w, O)
F' = Focus(gl1')
S' = Vertex(gl1')
f = Line(S', F')
glm: (58 * x^(2)) + (186.99 * x) + (355.05 * y) = 1264
S_m, E = Intersect(glm, c)
α = Angle(S_m, O, S)
β = Angle(S, O, S')
j = Segment(S_m, O)
k = Segment(O, S)
l = Segment(S, O)
m = Segment(O, S')
a = false
F_m = Focus(glm)
b = false
v = Segment(B, C)
u = Segment(B, A)